Prepare to die again in Dark Souls 3

Prepare to die again in Dark Souls 3

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Dark Souls 3 is coming! And you might not be prepared to leave your controller so soon!


This is it! I can’t wait for it any longer for sure, people! Pretty soon we will see how the third episode of the Dark souls series could answer every question from its worldwide fan community. The “Prepare To Die” game motto firstly highlighted in the Dark Souls Prepare to Die Edition released in 2012 for PC users will be back for the fourth released on the 12th of April 2016 for America, Australia and Europe. Let me just add some light upon the games…

Did I said fourth? Yes indeed, because the story of the Souls series from the talented Japanese studio development FROM SOFTWARE began with Demon’s Souls in 2009 for PlayStation 3 – an action role-playing video game played from a third-person perspective that has the deadly in-game habit of being very difficult for novices and high challenging even for the true hardcore gamers. How so? It’s all about how you manage to survive by using your brain and your quick reactions from parrying enemy attacks to avoid falling off the edge. Oh god… How many times did I have to start over from not falling off of that cursed cliff?

The Souls series were a pretty good surprise for both gamers and developers, and they still are. The Souls are meant for true gamers who are not afraid to sweat for challenges, each step to victory is rewarded by a most prized sword, or a godly item, or a key needed for unlocking that door we just spotted a few minutes ago. Facing a pretty good reception once the game was released in Japan on 2009, North America then awarded it an average critic score of 90% for being one of the difficult game ever created. But fun to play however, as its well-built difficulty is made to congratulate us for our skills. Demon’s Souls has sold over 1.7 million copies worldwide.

From this unexpected success, FROM SOFTWARE decided to develop a second project among what we know now the Souls series: Dark Souls. Released first on September 22, 2011 in Japan and the following month in North America, Australia and Europe for PlayStation 3, Xbox platforms, an updated edition containing both the original game and its DLC (Downloadable Content) Artorias of the Abyss was then attended for PC users. That Prepare to Die Edition was using the late GAMES FOR WINDOWS LIVE and used to be one of the most played titles in 2012, thus Dark Souls earned its well renown since for its amazing qualities. Also critically praised by the reviewers for having a marked but fair difficulty, an interesting combat depth and a deep rooted lore, that second success had sold around 2.37 million copies worldwide and the sequel Dark Souls II was announced.

That latest third Souls project was also good for the critics (a 2+ million copies were sold) and a special updated edition of the original Dark Souls II game for both the current generation of consoles (PlayStation 4 and XBOX One) and the previous one (PlayStation 3 and Xbox) entitled Dark Souls II: Scholar of the First Sin was released on April 1, 2015. Such a compilation including the main story and its three DLCs was a good idea so far. Therefore, the fan community grew up in a row so quickly that gamers started to record their own Dark Souls series in-game sessions as tutorials for beginners and reviews for potential new fans. I became myself such a huge fan for the Souls when I watched a skilled player being crushed two times by a four-in-one boss in Dark Souls: Prepare to Die Edition.

The today well-known (both by FROM SOFTWARE community supporters and developers) director HIDETAKA MIYAZAKI announced in 2012 the development of a new game exclusively for PlayStation 4: Bloodborne. Bearing many similarities to the Souls series Mr. MIYAZAKI directed, that following game was highly applauded among fans and critics for its detailed environments, outstanding visuals, the interconnected world design, the design of the characters (inspired by H.P. LOVECRAFT universe and Dracula novels), the lore itself and the fast-paced gameplay. Wait! Fast-paced gameplay you said? Yes, I did. And the true Souls series fans will likely know what I mean here: unlike the previous FROM SOFTWARE titles that used to involve sometimes standing behind your shield and see an opening for a counterattack, lower your movements by then, Bloodborne shows a real challenge of seeing fast and nervous foes trying to beat you to death as you can but only do dodging all around and use your steel and bullets to stay alive. That new kind of combat patterns and detailed graphics granted Bloodborne a unique identity on its own to be another success for the PlayStation 4; I am about to beat that Old Hunters DLC myself but I’m still sticking to The Witcher 3 or some Borderlands 2. Or maybe because I’m too scared to… Nah, no way.

So, the upcoming Dark Souls 3 is about to bear all the qualities of its forefathers by holding a certain Bloodborne artistic overall as for some Demon’s Souls features Mr. MIYAZAKI took from (the mana gauge bar for example); he also created a new kind of combat depth called ‘Combat Arts’ where the player could use his mana pool to unleash devastating powerful hits upon his enemies. I’m so eager to try this out!

As for my part, I am totally convinced that the last of the Souls series title will try nicely my patience and my brain, for I will also be stunned by each new environment once more. And I’ve already pre-ordered my game!

So, if you didn’t have already played any of the Dark Souls titles, it would be the first one to really give you a hard way to stay alive. And that’s the fun, trust me.

You will never play games the same way.

Adrian Keyes
Born in France, I mostly spent my childhood being fascinated by both American and Japanese cultures. I grew up not only as a French, but as a dreamer who wanted to discover other places. Thus I traveled for years. And if I was raised amongst computers and consoles with my older brother, I could say that I also learnt how to write stories I now want to see in books. Freelance writer, I'm also a gamer and a curious lad for everything that mankind created (science, literature, sports).

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